Research&Development
Mandelbrot Set HLSL Shader R&D
An experimental Research & Development shader developed entirely in HLSL within Unity 3D to explore fractal rendering mathematics, featuring keyword-driven coordinate traversal and precision-tested zoom mechanics.
- Client
- TheHangingHouse R&D
- Studio
- TheHangingHouse (Codebrew)
- Platform
- Web
An exploratory R&D project engineered in Unity 3D to deepen mastery of custom HLSL shader programming and real-time mathematical rendering. The application implements the Mandelbrot set fractal directly within the pixel shader pipeline, utilizing keyword-based parameter routing to drive real-time coordinate traversal and zooming. While theoretically infinite in mathematical scope, the implementation investigates hardware precision limits, demonstrating practical rendering boundaries constrained by standard floating-point bit precision.
