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Dynamic Jigsaw & Sliding Puzzle Proof of Concept

A dynamic image-slicing puzzle engine built from scratch in Unity 3D C# within two days as a technical assessment for Purple Glow.

Client
PurpleGlow
Studio
Self Employed
Platform
Desktop

An interactive puzzle game system developed from scratch in Unity 3D to evaluate rapid prototyping and graphics-processing capabilities. The application dynamically ingests any target texture image, slicing it programmatically into interactive puzzle pieces for both jigsaw and sliding puzzle game modes. To visually define and highlight individual piece boundaries on the fly, a custom shader is generated programmatically and applied dynamically to render the puzzle piece borders. Built under a tight two-day production window for Purple Glow, the engine features custom C# mesh and texture manipulation solvers, piece state tracking, and dynamic layout algorithms operating without reliance on pre-cut asset pipelines.

  • Dynamic Jigsaw & Sliding Puzzle Proof of Concept, screenshot 1