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Shader · Research&Development

Experimental HLSL Procedural Circle Overlay Shader R&D

An experimental HLSL pixel shader developed in Unity 3D exploring procedural circle overlays, smooth size variation, and parity-based pixel coloring to generate intricate patterns.

Client
TheHangingHouse R&D
Studio
TheHangingHouse (Codebrew)
Platform
Desktop

An exploratory R&D shader project engineered in Unity 3D to investigate procedural visual patterns and custom fragment shader techniques. The effect calculates dynamic circles across screen space with smoothly interpolating radii. For every individual pixel, the shader evaluates the total number of intersecting circle boundaries; applying a parity check (odd versus even counts), it assigns alternating black and white color states. By incorporating smooth interpolation across the parity thresholds instead of hard binary cuts, the simple mathematical logic yields complex, organic moiré-like graphic patterns.

  • Experimental HLSL Procedural Circle Overlay Shader R&D, screenshot 1