Research&Development · Effect · Animation
Procedural Plane-to-Sphere Mesh Morphing Effect
A custom procedural mesh transformation effect engineered entirely from scratch in C# with mathematical mapping formulas derived from first principles, enabling smooth real-time animation between a flat quad plane and a spherical surface.
- Client
- TheHangingHouse R&D
- Studio
- TheHangingHouse (Codebrew)
- Platform
- Desktop
An exploratory procedural geometry and animation R&D project developed entirely from scratch in Unity 3D using C#. The system implements custom-derived mathematical algorithms to dynamically calculate and manipulate vertex positions, normals, and UV coordinates at runtime. By formulating trigonometric interpolation equations, the engine achieves a seamless, continuous transition that wraps a flat procedural plane into a three-dimensional sphere and unwraps it back into a plane, demonstrating advanced low-level mesh generation and mathematical surface mapping.
