Physics Simulation · Interactive Installation · Product
Interactive Scarf Physics Simulation
A custom 2D mass-spring physics simulation built from scratch in Unity 3D to reproduce natural fabric dynamics for large-screen exhibition displays, featuring procedural mesh generation and custom shaders.
- Platform
- Web
An interactive physics installation developed from scratch in Unity 3D, designed to replicate real-world fabric motion observed from video reference material. Built using a custom point-mass network solver, the engine models the scarf as a dynamic structural grid where individual mass nodes are linked via distance-constrained spring vectors, ensuring accurate width retention and fluid bending dynamics. The fabric surface is rendered as a fully procedural mesh generated on the fly from the underlying point topology, paired with a custom shader capable of rendering dynamic color gradients or mapping scrolling textures across the moving surface.
