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Physics Simulation · Interactive Installation · Product

Interactive Scarf Physics Simulation

A custom 2D mass-spring physics simulation built from scratch in Unity 3D to reproduce natural fabric dynamics for large-screen exhibition displays, featuring procedural mesh generation and custom shaders.

Platform
Web

An interactive physics installation developed from scratch in Unity 3D, designed to replicate real-world fabric motion observed from video reference material. Built using a custom point-mass network solver, the engine models the scarf as a dynamic structural grid where individual mass nodes are linked via distance-constrained spring vectors, ensuring accurate width retention and fluid bending dynamics. The fabric surface is rendered as a fully procedural mesh generated on the fly from the underlying point topology, paired with a custom shader capable of rendering dynamic color gradients or mapping scrolling textures across the moving surface.

  • Interactive Scarf Physics Simulation, screenshot 1