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Interactive · Simulation

E-Entertainment - Flooding Poster Simulation

A custom 2D/3D interactive physics simulation where floating posters dynamically navigate around a central eye-shaped obstacle, featuring custom motion and scrolling solvers built entirely from scratch in C#.

Client
STC
Studio
TheHangingHouse (Codebrew)
Platform
Web

An interactive simulation application developed in Unity for the E-Entertainment project. The system loads predefined poster assets and streams them into the scene using a custom-engineered procedural flooding algorithm. The physics and vector movement solvers—built entirely by hand in C#—calculate real-time collision boundaries, guiding the floating posters to form an eye-like layout around a protected central region. When a user selects a poster, custom pathfinding logic smoothly drives the selected asset into the focal center while avoiding surrounding active posters. The application features a custom-built scrolling engine and custom interpolation algorithms, operating independently of built-in engine physics or UI scroll rects.

  • E-Entertainment - Flooding Poster Simulation, screenshot 1