Interactive · Simulation
E-Entertainment - Flooding Poster Simulation
A custom 2D/3D interactive physics simulation where floating posters dynamically navigate around a central eye-shaped obstacle, featuring custom motion and scrolling solvers built entirely from scratch in C#.
- Client
- STC
- Studio
- TheHangingHouse (Codebrew)
- Platform
- Web
An interactive simulation application developed in Unity for the E-Entertainment project. The system loads predefined poster assets and streams them into the scene using a custom-engineered procedural flooding algorithm. The physics and vector movement solvers—built entirely by hand in C#—calculate real-time collision boundaries, guiding the floating posters to form an eye-like layout around a protected central region. When a user selects a poster, custom pathfinding logic smoothly drives the selected asset into the focal center while avoiding surrounding active posters. The application features a custom-built scrolling engine and custom interpolation algorithms, operating independently of built-in engine physics or UI scroll rects.
